![]() ![]() ![]() Which begs the question, what game is actually being played if there is no choice? Without going too deep, I think a lot of card games have a greater, non-game related metagame happening, where the game is meant to be a conduit for conversation vs. the end in and of itself. Not playing this card can easily draw ire from your partner, but can also garner strange looks from the table. ![]() This stems from a few things, but one of the main issues I have with this type of game is that, given any hand of cards, there is often an optimal card to play at any given time. This is pretty unlike me - I’ve never been a big fan of card games, and especially so with ones that have more “traditional” types of rules/mechanics. I’ve even started bringing it to work to try to try and get a few rounds in over lunch (which so far has been a success). Not only this, but I’ve been actively bringing it to the table with friends when we sit down to play games. I’ve been playing a lot of Tichu recently. And to start, I want to talk about Tichu. I’ve got a tech post primed to talk about some actual development work but I wanted to start talking about and responding to games I’ve been playing through a mostly mechanical lens. ![]()
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